Precise Blows: Increases chance of landing a critical attack with fast attacks and the damage they cause.Muscle Memory: Increases fast attack damage.You're best off wearing light armour (like the Feline Witcher armour) for this build to be at its most effective. This build is designed to be simple and easy to use, simply smash your light attack button repeatedly until everything in front of you is dead. If you're here for the story, you're probably playing on a lower difficulty, and that means you just want to get through combat without thinking about it too much. This build is one for those who aren't all that into the combat of The Witcher 3. Mutation: Metamorphosis: Applying critical effects to opponents activates a random decoction with no toxicity cost.In Combat's Fires: You ignore all bomb and special bolt effects.Frenzy: If potion toxicity is above 0, time slows when an enemy is about to counterattack.Cluster Bombs: Makes bombs separate into explosive fragments.Efficiency: Increases the number of bombs you can carry.Pyrotechnics: All bombs deal additional damage, even ones that don't normally deal damage.Steady Aim: Increases the time slow down when aiming a bomb.Hunter Instinct: When Adrenaline Points are at max you deal additional critical hit damage against the targeted monster type.Fixative: Improves the duration of your blade oils.Protective Coating: You gain protection against the monsters that your oil targets.Poisoned Blades: When using oils you gain a chance to poison enemies with each hit.Refreshment: Each potion taken restores health.Heightened Tolerance: Increases potion overdose threshold.The best armour for this build is the Manticore Gear, as it gives your bombs a chance to deal critical hits and increases the charges for your alchemy items. Playing with a focus on these things often means a larger amount of preparation time before big fights, but that's quite a lot of fun in and of itself. Sometimes you just want to use poisoned blades, bombs, and drink potions, and that's a very respectable wish.
Also, you can invest multiple points into many of the abilities it's worth maxing them out most of the time. Whether you use these as a template or follow them to the letter, they should help you get the most out of the combat. As such, we're going to focus on the builds you can work towards and then complete when you hit level 30. Red mutagens will be boosted by being linked to three red abilities, for example.Īlso, you can only unlock mutations once you've completed the quest "Turn and Face the Strange" in the Blood and Wine expansion though, so you won't need to worry about it for a long time. Mutagens can be harvested from monsters as you slay them, and the colours correspond to different ability types. On top of that, you can also use mutagens to enhance your stats as well as using mutations to enhance certain abilities.
:: The 20 best PS4 games you can play right nowĮach of these impacts how you play and fight, so while you can unlock other abilities if you want, they won't count unless you equip them. Once you hit level 30, you'll have the maximum amount of ability slots, which is 12. You unlock ability slots as you level up, and while unlocking abilities is part of the process, you also have to equip them. Thankfully, The Witcher 3 is a bit simpler than that, but you still need to know what you're doing. Planning a character build in any RPG is a daunting and time-consuming affair, often because you need to think about what stats to allocate where, which gear will help you the most, and which quests to undertake to unlock special abilities and abilities.
How to choose the best build for you in The Witcher 3 If you're looking for more assistance, our Witcher 3 walkthrough can help.